Finvarra, New Party Members, Mercenaries and Scrying
Tonight's session was heavy on the role-playing side of the game. Introducing new characters, Cain and Mathandril and bringing back Donkey. Planning what to do next and finding a way to hire a mercenary company to assist Varrin in his Game of Thrones intrigues. A lot happened, but no battles other than that of wits in tonight session. --- In the ethereal beauty of Oona and Finvarra’s Palace, nestled within the whimsical Feywild, a meeting unfolds that would ripple through the realms. Finvarra, co-sovereign of this fey domain, stands before Varrin, now one of the Witching Hour’s 12 Chosen. The air is thick with tension and unspoken histories as the party, weary from their travels, succumbs to a much-needed respite. Introductions are finally made as per Fey custom, but no gift given to the Lord of the Manor, both customs had been neglected in the flight to the Palace and subsequent delays. Varrin stepped forward, his voice carrying the weight of his new title. Garouche and Lanki, nam